Each of the various files in this system must be arranged in the following types of directories. |
(1) Files to place in the run path directory. mks4agb.exe aif2agb.exe mid2agb.exe |
(2) Place these in the same directory as mks4agb.exe. MusicPlayDef.s mks4agbLib.o mks4agbLib.h m4aLibOD1.o m4aLibUSC.o SoundMon.o crt0.o |
(3) Place this in the Work
Directory. Note: "Work Directory" refers to a newly allocated directory that serves as the basic location of the work performed when developing a new game sound object. Each game must have its own, separate directory allocation. mks4agb.ini |
(4) This is placed in the Waveform Data Input Directory which is set up in mks4agb.ini. {wavename}.aif |
(5) This is placed in the Song Data Input Directory (mid_dir) which is set up in mks4agb.ini. {songname}.mid |
After running mks4agb.exe, the following files are created in their respective directories. |
(6) These are created in the Source File Directory (src_dir) which is set up in mks4agb.ini. MPlayDef.s {wavename}.s {songname}.s SoundDat.s SndMonDat.s |
(7) These are created in the Output
Directory (out_dir) which is set up in mks4agb.ini. Normally, all of the files created in this directory are passed over to the main program side where they are incorporated into the game. {wavename}.o {songname}.o SoundDat.o Soundfiles m4aLib.o m4aLib.h |
(8) These are created in the Work
Directory. SndMonDat.o SoundMon.map SoundMon.elf |
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